Well, nothing really, generally speaking. It’s a question that has been bemoaned for generations and will be for generations to come. Still, that doesn’t mean there isn’t some occasional jackassery that needs questioning.
Should women love their vaginas? Yes, especially if the women in question are hot. Should high school girls wear buttons advertising said love in school? Hell no. And Guy over at Snugg Harbor also doesn’t think so. And with conviction (don’t just skip over the beginning stuff about the hosed state of math instruction).
There are two female high schoolers in Winona, Minnesota. Both are excelling in their studies, and up to now, were exemplary in their standings in school.
Well, it seems one of the two, had seen the theatrical production of “The Vagina Monologues”. She came away with a very positive feeling about the play’s message, and in talking to her friend, passed those positive feelings on to her. In fact, they were both so positive about the event, they chose to wear buttons to school which said “I Love (big red heart) My Vagina”.
There was one school official, who worked in the schools administration, took strong exception to the buttons, and reported same. There was also a teacher of one of the girls who would not let the young lady into class should she be wearing the button. The bottom line is both were told they faced suspension should they continue to wear the buttons. They have continued to do so, and countered with the administrations actions being in violation of, you guessed it, their “constitutional right to free speech.”
It seems the ACLU has also started to take an interest in this, which should send red flags (no pun intended) up about what should be the correct way to deal with this.
In my perfect world, here is what should be done. (And would have been, done in real life, 40-50 years ago.)
Guy goes on to explain and justify his ideal solution to the matter. The weakness of Guy’s stance is that it’s based upon real-life experience, tried-and-true educational practices and common sense. These are all things viewed as mere impediments to be overcome by the ACLU and, unfortunately, many of today’s judicial rulings. Go read and feel free to chime in on his comments.
But, hey, enough about kids at school. How about those afterschool video game sessions? Well, lucky for them there’s the game Narc, wherein they can learn that doing drugs can assist in fighting crime.
In the first-person video game “Narc,” published by Midway, you play an undercover police officer busting drug dealers.
Except in this game, your cop character can take the drugs he confiscates — and the illicit substances can enhance performance.
Narc’s publishers at Midway say the game is all about choices, and the consequences of those choices. The following is an excerpt of a statement released to CNN by the company’s chief marketing officer, Steve Allison:
“The drugs in Narc affect game play — addiction, and crime and punishment are predominant themes in the story. Ultimately, the players who choose to take drugs will face consequences; they will experience the highs and lows of this culture, but following this path will ultimately lead to failure.”
[…]
“I would normally say ‘just say no’ to drugs, except in this case they’ve been replaced for power-ups. If you were playing Super Mario Bros., a ‘magic mushroom’ would make you bigger and more powerful. Here, it’s kind of the same theory,” says video game reviewer Scott Steinberg.
Marijuana, as you light a virtual joint and take a long drag, causes the screen to become a hazy green. The drug slows time for criminals in the game, allowing your cop character to chase down and arrest them easier.
LSD helps differentiate friend from foe, so your character knows whom to confront; allies grow wacky court jester heads, and enemies become devil-headed cartoons. Trippy music and psychedelic colors accompany your computer-generated acid trip.
Other drugs in Narc include speed, ecstasy and crack. Crack, after the distinct sound of someone huffing on a pipe, gives players a one-shot-one-kill skill. Your crackhead cop character suddenly becomes an expert marksman.
Drug use may give you super powers in the game, but abuse can cause addiction. Protodone — the game’s version of methodone, can curb your cravings. Otherwise, addiction can lead to withdrawal.
But unlike real-life, you can kick your virtual habit after a few skillful clicks on the game controller.
Great lesson. I guess it’s a good thing an M-rating will keep all kids from playing this beauty. Wait, the M-rating is actually just an enticement, but we won’t deal with that reality.
As an aside, today’s video games may seem more real and graphically far superior to the old-school games of my youth, but they really do seem to lack a key element the old games possessed — fun.
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“As an aside, today’s video games may seem more real and graphically far superior to the old-school games of my youth, but they really do seem to lack a key element the old games possessed – fun.”
No game can ever beat out the technological triumph that was River Raid. They can try, but the game makers will fail.